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The weekly build challenges are also fun. The winning ride gets included in the games have you seen immersion actually do anything? In the western park I purposely placed loads of western scenery everywhere and the immersion meter barely moved but guest comments indicated they loved the scenery. You build a ride to set conditions and submit it to Steam. Sad news is that coastercam is no more I hope they add that, a move button and an undo button in the next full release. If you are on the fence about buying I would heartily recommend watching Geekism's videos to see how much Parkitekt has come along My favourite thing to do it to "accidentally" drop janitors in the traffic chute, it's hilarious. However the game is soo much fun and is much closer to RCT than PlanCo and the awful RCT touch. (You can save as a blueprint and rebuild but it's still clunky) and the lack of an undo button. The most frustrating thing for me is you can't easily move anything, so if you make a mistake you have to delete the whole thing and start again. It's still a bit fiddly and there is plenty of clipping issues. The Devs have been incredibly active this week since the release, with 3 updates already. Weirdly since recompiling I have noticed that the mod.log for Coaster Cam is no longer commented out (that bit makes sense) but now recompiles without issue despite the text being the same.(strange)
#Parkitect coaster cam mod mod
This will only fix the Coaster Cam mod and I wouldn't recommend blindly commenting out lines in any other mod as a solution. Obviously you can do this at your own risk. Press R again to leave and X to bring back up the HUDĭisclaimer: This worked for me with no adverse affects as I can tell. You can now enable the mod in game and press the R key to enter a ride and press X to remove the HUD. This will comment out the line and should now allow you to recompile the code using the Parkitect Nexus client.
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Head to that file and on the line number suggested by the mod.log, insert // The file path at the end is the C# file of the mod. This first number is the line of the error and the second is the character it failed at. An explicit conversion exists (are you missing a cast?) in c:\redacted\Documents\Parkitect\pnmods\ \CoasterCam\CoasterCam.cs (copy and rename if you want a back up.)Įrror: CS0266: 142:36: Cannot implicitly convert type 'IMouseSelectable' to 'SerializedMonoBehaviour'. Open this with a note editor of your choice.
#Parkitect coaster cam mod install
Head to the install folder and look for the mod in the pnmods folder for Coaster Cam and look for the mod.log file. (I did this on Win10 and using Alpha 18 of the game, no idea if this works on anything else)
#Parkitect coaster cam mod update
Just in you want to want to update and install the Coaster Cam here's what I did. I actually managed to solve this myself looking (without doing anything clever).